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Broadcast Quality Checking Process.

The Technical Checking or Quality Control “QC” of broadcast material ensures that all TV broadcast standards and specifications are met and maintained. Professional QCing enables Distributors and Broadcasters to send material worldwide, safe in the knowledge that programs are fault free. It negates the need to urgently repair or replace material after distribution, thus meeting broadcast deadlines and ensuring client satisfaction.

During the process of QC, the Technician will measure the media parameters of the supplied program and assess its many technical aspects, as well as visually and audibly monitoring for any faults that may have been introduced in the Broadcast Duplication process..

Each tape format is assessed to ensure that the ID board, label and associated cue sheets all match the material on the tape. Audio track allocations are determined for accuracy, as is the program’s aspect ratio, frame rate, VITC (Vertical Interval Time Code) and (LTC) Longitudinal time code.

Visually the QC Technician will watch the program – assessing the Vision and Chroma levels, colour timing, and note any errors that may have been introduced via the incorrect operation of equipment or equipment configuration, as well as human error or oversight.

Particular issues to be noted include such errors as dropouts, pixilation, channel condition errors, lag, stepping, Moiré, Aliasing, flicker, Subtitles, missing VITC in vision lines, and that supers and subtitles are within the broadcast safe title area. All action is within Safe action, no black holes, continuous timecode, file and archival footage, DVCAM or Low band footage and conversion errors are all measured and noted. Clients may also wish to be notified of film based blemishes such as film scratches, pitting, cue slugs, negative and positive dirt.

Those involved in the broadcast QC process will also monitor all aspects of the program’s audio. All audio formats are monitored for dropouts, pops, clicks, peak distortion, recorded distortion, crackle and any other audio issues that may inhibit viewing satisfaction.

These checks include confirming all tracks contain the relevant information for their allocation such as Dolby mixes. Stereo programs are checked for correct phase and Music and Effects tracks are assessed for accurate effects.

At the completion of the QC process, a detailed tech report is completed for the client, highlighting the faults found and the decision as to whether the program meets the client’s technical and delivery specifications.

Mary-Anne Black QC Operator FATS Digital Services, a leading Australian owned and operated company offering CD Duplication, Digital Cinema, Broadcast Duplication, Blu-ray duplication, DVD, Authoring, Replication, Duplication, DVD printing and packaging services to the Film, Production and Television Industries. FATS Digital also uses Offset, UV cured 6 colour Digital CD printers. Visit us soon at http://www.fats.com.au

Question by : how does one start the pardon process?

Best answer:

Answer by jemhasb
Go see a solicitor/lawyer.

Know better? Leave your own answer in the comments!
Bomb victims say no to pardons
On Sunday, the Worcester Hope and Reconciliation Process said it could not support a pardon for three of the four perpetrators because they had not communicated any form of remorse. The organisation, which among other things promotes reconciliation in …
Read more on Independent Online

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Executive clemency or bureaucratic discretion? Two models of the pardons process.: An article from: Presidential Studies Quarterly

Executive clemency or bureaucratic discretion? Two models of the pardons process.: An article from: Presidential Studies Quarterly

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Had this idea whilst watching some of @EduElfie ‘s MinecraftEdu videos. It combines the idea of MCEdu with a little demo of WorldEdit, and some BukkitEssentials functions. MinecraftEdu has some of these functions built in, but not all of them. For example, it has teleport blocks and the fill/clear tool, but plugins like WorldEdit and VoxelSniper can make building things a breeze. This can help with speeding up the build process for teachers who make their own maps, and it can also help teachers make more complex maps to use in lessons, educational Adventure Maps, for example. Please pardon the slight cough. Part 2: www.youtube.com FAQ: What is CraftBukkit? bukkit.org What is WorldEdit? dev.bukkit.org What is the WorldEditCUI (Client User Interface)? www.minecraftforum.net What is VoxelSniper? www.voxelwiki.com What is MinecraftEdu? minecraftedu.com What is an Adventure/Puzzle Map? (Examples of Adventure/Puzzle Maps under the “Maps” section). www.youtube.com What’s the difference between an Adventure Map and a Puzzle Map? Adventure maps are typically progressed by surviving dangerous situations and/or getting past areas which are difficult to navigate. They also tend to include a detailed storyline through which the player progresses. Puzzle maps are generally progressed by the solving of puzzles, usually involving a lot of redstone circuitry. They often contain a less detailed storyline, but let the player concentrate on solving one puzzle after the other, after the other

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8 Responses to “Broadcast Quality Checking Process.”

  • korikisulda:

    I tried to persuade my network admin to install bukkit with the MCedu server we’re using, he doesn’t see the point >=( but yes, they probably could redo minecraftEdu using a text client-server interface(like worldeditCUI) which would make it so much easier to do with bukkit as just an offline mode server rather than their ‘easy, quick, simple, blah, blah, etc’ server…. given that most people using this are probably technically minded, that’s really not such a good approach to take anyway.

  • miggtorr:

    O ok, I see what you’re saying now. Still, y modify the server in the first place? Why not start w/ a bukkit server, & change MCEdu 2 b a plugin/client duo that works w/ bukkit. Most of MCEdu’s functions could be handled by raw server commands anyway. The other stuff could b done w/ a client mod (which MCEdu already has). Still, that’s only if you want 2 use them @ the same time. My ideas r more along the lines of using Bukkit separately 2 develop worlds which would then be imported into MCEdu.

  • korikisulda:

    no, what I’m saying is that it would be difficult to modify the server to use bukkit, given the way in which minecraftEdu interfaces with servers…. not impossible, just a bit difficult…. and not likely to be something that happens officially….

  • miggtorr:

    Still, since the Bukkit team has joined Mojang to help develop official mod support, I feel it will become even easier for people to make mods and plugins, etc. Especially ones that connect more deeply with clientside mods.

  • miggtorr:

    What do you mean? Bukkit uses plugins already. That’s pretty much how it works. Why not develop a Bukkit plugin for MCEdu that will work hand in hand with the client mod? People do that all the time. Pretty sure the guys at MCEdu wouldnt have much trouble doing that, since they already made this amazing client mod. And even if that did become too hard, as it says in the vid, u could develop your worlds using a bukkit server w/ WorldEdit/VSniper, and then use them in class using MCEdu separately.

  • korikisulda:

    nice idea, but adding plugins with bukkit would be extremely difficult as you would need to rewrite a lot of craftbukkit…. (you would most likely need to decompile the server, compare the files to an unmodded set, and add in the classes that are different in minecraftEdu, then you would need to modify those classes to include the bukkit functionality……..)

  • miggtorr:

    You’re quite right about MCEdit. I actually haven’t used it yet, since I’m relatively new to world editing, but I know it can do quite a few things that in-game plugins can’t, such as creating still water in places it shouldn’t be, etc. What I like about WorldEdit is that it’s in-game, so once I build something, I can instantly test it out. Still, as you said, MCEdit has some benefits that WorldEdit lacks. I’ll definitely check it out once I’m finished breaking in WorldEdit! Thanks 😀

  • kain0067:

    Hey. I’ve been watching your video and I like all your contributions as well. Thanks for making this. From what I’ve seen so far, it seems the external editing program MCEdit can do all this and more, and doesn’t require any typed commands. Have you tried that program? I’ve been using it to create my “Humanities World” so far, paired with Edu. Here’s the intro video I made recently: /watch?v=9y6zwv5MZpo

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